Hatsune Miku English Voice



Hatsune Miku . It is a voice bank for the VOCALOID program , software developed by Crypton Future Media for music editing, which also allows you to create a voice from a letter and a melody.

Summary

6) Download English Miku V4X. For whatever reason, Miku's English bank is not on the CD with all of the Japanese voice banks. Miku's English voice bank must be downloaded from the website after activation and finding the download link. Hatsune Miku will also be re-invented for the new times as Hatsune Miku NT. As most probably recall, Miku is a Vocaloid artificial singing voice developed by Yamaha in 2007 and can sing any song arranged via software.

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  • 1 Appearance and dress
  • 2 History
    • 1 Miku Append
    • 2Miku V3 English
    • 3MIKU V3
    • 4MIKU V4X
    • 5 MIKU V4 Chinese
  • 3 Appearances in other media
  • 4Games
  • 5The Cultural Impact
  • 6songs
  • 7Music Videos
  • 8 Sources

Appearance and dress

Crypton Future Media has given him the permanent age of 16 years, with a height of 1.58 cm and a weight of 42 kg. Long turquoise hair as well as eyes, he almost always wears his hair in two ponytails.

His most characteristic clothing is composed of a bright gray sleeveless shirt, with aquamarine edges with a yellow patch on the left side that says vocaloid underneath, an aquamarine tie to match his hair, and on his arms, colored sleeves. black that include an equalizer and a red mark with the number 01 that underneath says Miku.

The lower part of his outfit is made up of a black plaid skirt, a black and cyan belt pendant, and black boots with a matching edge to the tie.

In addition to this, he is usually seen with a pair of headphones over his ears whose headband is under his hair and a tattoo on his left forearm that says “01”.

History

Vocaloid was nothing more than a little known program, until Miku was released. Nico Nico Douga played a fundamental role in the recognition and popularity of the software . Shortly after its release, Nico Nico Douga users began uploading videos of songs created with the software. According to Crypton, a popular video with a cartoon version of Miku holding a leek and singing Levan Polkkait presented the multiple possibilities of applying the software in the creation of multimedia content. This is how Miku Hatsune was the first release for the Vocal Character series (CV) and the first Vocaloid developed by Crypton Future Media and the third to be distributed. The idea behind it was first established as “A cute, feminine voice with which professionals can create designs to combine recognizable characteristics in their voices.”

On 31 August of the 2007 it was released for the Vocaloid software 2.2. The success of the campaign brought Miku to the point of being considered the first Japanese virtual idol. Hatsune Miku is the first hologram singer for the reason of her great success, her “partners” are: Megurine Luka, Kagamine Rin and Len, MEIKO, KAITO and Kasane Teto.

Voicebank

She was nominated and won an award at the “All About” Awards 2007 and your company Crypton Future Media picked up an NCB prize in 2008 for his productions.

Miku Append

Crypton conceived a 2009 Valentine’s Day project , this package consists of adding an expressive touch to Miku when singing, with a total of six libraries; SWEET, DARK, SOFT, LIGHT, VIVID and SOLID.

She was released on April 30, 2010 for VOCALOID2.3. Her Boxart append shows her hair a much greener color than her original product and her outfit has changed to a much more varied color scheme, it was created in order to have a futuristic touch.

Miku V3 English

Miku’s voicebank in English was taken into account after the insistent request of several of her fans, for this Crypton created a fanpage on Facebook that requested a certain number of “likes” to know the interest and to know if it was carried out or not , the goal did not take long to be achieved. Finally, Hatsune Miku’s official facebook site announced that her voicebank in English would be available for summer 2013, giving the option to subscribe to the official Miku English site to receive more information.

MIKU V3

On 24 July of the 2013 , it was confirmed that VOCALOID2; Hatsune Miku and Append would be included in a new version of the Hatsune Miku V3 update. The Crypton website was updated in July to include MEIKO V3 and Hatsune Miku V3. However, there would only be five voice banks; ORIGINAL, SWEET, DARK, SOFT and SOLID LIGHT and VIVID V3 are purchased separately). It was released on September 26, 2013 for VOCALOID3 and the design was renewed, this time by iXima.

MIKU V4X

For Hatsune Miku’s eighth anniversary, it was announced that a new package for the VOCALOID4 engine would be released scheduled for the first half of 2016 . Those who owned Hatsune Miku V3 or Megurine Luka V4X would have the opportunity to obtain a demo version of Hatsune Miku V4X by mid-September 2015 , which would last until August 31, 2016. That same day their first demo song, Electro Saturator, using its beta state voice bank with the EVEC5 function.

MIKU V4 Chinese

On December 3, 2016 during the Miku Expo 2016 event in China, the Miku China project and a future voice bank that will give you the ability to sing in Chinese was revealed.

Appearances in other media

Miku hologram

* Miku’s 1st appearance in an anime was in episodes 5 and 13 of ” Zoku Sayonara Zetsubō Sensei ” in which it is seen that she along with Kagamine Rin and Len audition to be the voice of Otonashi Meru.

  • In the Phineas and Ferbseries , the Levan Polkka video is referenced in the episode “Phineas and Ferb: Summer belongs to you!” (Like Phineas and Ferb: Yours, the summer is in Latin America and as Phineas and Ferb: It’s your summer and you in Spain).
  1. In the series ” Baka To Test To Shoukanjuu” she appears for a brief moment in episode 6 as one of the students from class B with her back turned.
  • In the game Tales of Graces( Wii ), she is a downloadable costume for one of the characters. In Phantasy Star Portable 2 ( PSP ), her hairstyle is available to female characters, and her outfit as well as various ” leek ” based weapons can be unlocked with certain passwords.
  • In the Mortal Kombat Armageddongame , in Kreate a Fighter mode, her hairstyle is available for female characters.

Games

Project DIVA

  • Hatsune Miku Project DIVA – July 2, 2009.
  • Hatsune Miku Project DIVA Arcade – January 2010.
  • Hatsune Miku Project DIVA Dreamy Theater – July 24, 2010.
  • Hatsune Miku Project DIVA 2nd – July 29, 2010.
  • Hatsune Miku Project DIVA Dreamy Theater 2nd – August 4, 2011.

DIVA Extend

  • Hatsune Miku Project DIVA Extend – Fall or Winter 2011.
  • Hatsune Miku project DIVA F – August 30, 2012.
  • Hatsune Miku: Project Diva X by Sega – March 24, 2016

The Cultural Impact

Cultural Impact

Hatsune Miku Voice Bank

On November 26 of the 2007 began publishing the manga “Maker Hikōshiki Hatsune Mix” in the magazine “Comic Rus”, published by Jive. This manga is drawn by KEI, Miku’s original designer and illustrator. On December 26 of the same year a 2nd manga called Hachune Miku no Nichijō Roipara! and drawn by Ontama began to be published in Comp Ace magazine, published by Kadokawa Shoten. On May 6 of the 2008 , the artist named Minami, he began publishing the popular web 4koma Chibi Miku-san in his webpage.En the CEATEC Japan 2009, Boffin in association with Yamaha made the HRP-4C robot use Vocaloid software to sing as a demo. On that occasion, Miku’s voicebank was used in the demo, and the robot was dressed as her. Miku along with Gumi and Crypton’s CV-4Cβ prototype voice have been the 3 voicebanks used in the robot.

At the end of November 2009 , a petition was launched for the image of Hatsune Miku to be included in 8 cm x 12 aluminum plates, which would be used as ballast for the Akatsuki space explorer , on a mission to Venus. Started by Miku fan Sumio Morioka, the one targeting producer chodenzi-P, earns this project the nickname of Dr. Seiichi Sakamoto of the Japan Aerospace Exploration Agency. On December 22 of the 2009 , and requests exceeded the 10,000 signatures needed to build the plates. The original deadline was on December 20 of the 2009But due to a couple of delays in the Akatsuki project, a new deadline was set for January 6 of the 2010 ; By the time this date was reached, more than 14,000 signatures had been collected . Finally , on May 21 of the 2010 , the Akatsuki was launched, having three plates with the image of Miku in its fuselage.

songs

Hatsune Miku has released many songs, most of which made her even more famous than it was like:

  • Levan Polkka
  • World is mine
  • Romeo and cinderella
  • Popipo
  • Love is war
  • Coming Together
  • Let The Music Speak
  • Shine for me
  • Second star
  • FATE

Related Posts:

Last week, mainstream America — and David Letterman — was introduced to one of Japan’s most intriguing phenomenons, the virtual star known as Hatsune Miku. Making a holographic appearance as the musical guest on the Late Night host’s show, Miku was joined by a live band to perform a song chosen specifically for special live performances in the US this month. If it all left Dave (and others) a bit confused, it’s not without reason: Miku is much more than just an animated star in the vein of Gorillaz. Rather, she’s a representation of the evolution of digital music technology, crowdsourcing, and creative collaboration.

Technically, Hatsune Miku is a program — a vocal synthesizer called a Vocaloid, developed by Japanese software company Crypton Future Media. She’s not the only one, but she is the most popular, with a rapidly growing fanbase worldwide. Anyone can buy the Vocaloid and use it to create songs; everything Miku performs live was created by members of a burgeoning global community, with tens of thousands of songs featuring her voice uploaded since its launch in 2007. Over 4,000 of those songs are now commercially available via Miku’s record label, Karent, and her avatar has even opened for Lady Gaga on tour.

To help make a little more sense of it all, and to get all the details on Miku’s 2014 Expo, which brings her to a New York stage this weekend in conjunction with an NYC gallery exhibition, we spoke with Cosima Oka-Doerge, US/EU Marketing Manager at Crypton Future Media.

http://www.youtube.com/watch?v=qA5pIpdQEr0

Shutterstock: Do you find it difficult to explain who/what Hatsune Miku is to people who aren’t familiar with her?

Cosima Oka-Doerge: Oh yes, definitely. Most of the reactions people have when they first see or hear about Miku are very biased, but once we have the chance to start explaining what Hatsune Miku really is and how it started out, we get very positive reactions. There’s a lot to explain and it’s difficult to cut something down to a simple answer. Miku is a new concept in so many ways: as a music program and virtual singing synthesizer; as a projection on stage performing with a live band; as an interface for people to communicate their creations; as a collectively constructed pop star; the list goes on.

It takes a long time to establish these new notions, and even longer for others to process them. We’ve been focusing on finding the right wording for explaining Hatsune Miku, in the hope that people will understand the background of this whole story and not only focus on the most obvious outcome, which is the concert performances.

When the avatar was first created, did anyone expect her to become the phenomenon she is today?

That’s difficult to say, but we at least expected that the software itself would have an impact that goes beyond our usual target of music producers. In 2007, the technology for voice synthesis had improved immensely, already creating quite a buzz among music producers. But with the character illustration, and actually giving the voice of the software a face, we hoped to give the software a broader audience, which really worked out and enabled users to get inspired and to create new artworks around Hatsune Miku.

Another factor for the fast growth of Miku’s popularity was that, in 2007, many video sharing services were emerging, so creators had places where they could present their music and videos to the whole world. We knew there was something new happening when we saw that on the same day of the release in 2007 — a couple of hours later, actually — there were already songs uploaded to the internet and shared. It started evolving into a subculture within a couple of days, with people making remixes of the songs, illustrating Hatsune Miku in their own style, and making music videos.

We were very aware of this development, and reacted by building a free content-sharing site in Japan, piapro.jp, that aims at being a platform where users can upload their creations (instrumental music, vocal data, lyrics, illustrations, CG models) and easily find partners for collaborations. That was a huge factor for the fast growth of Hatsune Miku followers.

What do you think Hatsune Miku’s success says about the future of music, art, and collaboration?

This is a very interesting question. I think it says that the world has changed in terms of how we perceive and consume content, from a relatively receptive audience to an active-participatory one. When Miku was released, it immediately tapped into this newly arising consciousness, and I believe it filled the blank spot that was missing in this vastness of “being connected” with the whole world: the factor of having a joint interface for mutual collaborations, of actual realization and output of the new awareness of bottom-up, instead of top-down, structures of creation and the music business itself. Miku inspired so many around the world, really becoming an icon for this movement, where creation is available for everyone.

What’s the main goal of the expo? Is the focus still on selling the software, or has it gone beyond that? How do you measure the success of your marketing efforts?

The expo serves the established US fanbase of Miku, but also creates the opportunity for a broader audience to get to know Miku and especially what has evolved around it over the past couple of years. The concerts provide a good outlook on the music side, whereas the expo part — the huge fan gathering in LA with cosplay contests, Miku karaoke contests, live paintings, and DJ event), and the art exhibition in NY — show the whole palette of other aspects of the Miku culture.

If the understanding of Hatsune Miku, and the culture that is involved, becomes more understood, the number of fans will also rise — for some, it might be out of pure fandom, while for others it might be out of an admiration of the movement evolving around Miku. Either way, it will also create more demand for products featuring Hatsune Miku, and this is of course where we, as a business, hope to measure the success of our efforts. Nevertheless, as a music software company, we will of course continue developing new software, technologies, and ways of presenting content. It’s not without reason that the company is called Crypton “Future Media.”

Is Hatsune Miku more popular with creators or with general fans now? Do you feel any need to manage how she’s presented in the media?

I would say that she is equally popular among creators and fans. Also, the culture around Miku is so complex and versatile that it;s even hard to draw a line between who are the fans and who are the creators. We have the most amazing comments from young people around the world, often describing that although they weren’t interested in art or any sort of creation until now, with Miku they developed a curiosity, a desire of wanting to create something. Now we have all these amazing people finding something they are good at. It has really no limit. In addition to music and illustrations, we have fans and creators posting their videos of special Miku dance moves, even cooking with Miku — all sorts of lifestyle areas are covered. Being a fan or creator in the Miku culture, it’s quite a blurry line, I think.

With the sheer amount of content created using the character, how do you sort through it all when you’re deciding what to spotlight?

It is a crazy amount. We only manage by knowing where and how to look. For example, we look up what’s popular in the community by the number of views on NicoNico or Youtube, reading comments, and then considering which songs work well together for the whole setlist of a concert. This includes the collaborative artworks between the various users, like illustrations and costume designs that go along with the songs, which works nicely for presenting Miku in various styles throughout the show.

What’s the most impressive or unexpected thing you’ve seen someone do with the character?

There are so many amazing artworks with Miku, it’s hard to pin it down to a single one. Basically, it covers any area in which artists would create new works — music, illustration, stage presentations, dance moves, 3D modeling, and so much more. There’s even a whole opera made with Hatsune Miku that traveled to Paris and was on stage in the famous Théâtre du Châtelet. It’s called The End: A Vocaloid Opera by Keiichiro Shibuya.

How did Miku end up as the opening act for Lady Gaga’s tour? Did that go as planned, and can we expect to see more appearances like that?

Her management contacted us. We were lucky, since we had thought for a while that it was a very good fit with the Lady Gaga crowd. And then we got this great offer! Of course we’re not sure what will happen in the future, but if we feel that the audiences have a common ground, it can be fun to have Miku tour more!

What has the audience for Miku been like outside of Japan?

Over the years, we have had all sorts of reactions. The younger generations seem to be more open to her appearance and the technology involved, while elder generations are a little afraid that the Hatsune Miku concept is attempting to “replace” traditional singers. The American audience has started to understand that Miku is not only about music, but that it is the whole community and creative inspiration that she represents — that there is more going on than just the voice synthesizer and projection of her on stage. We hope that the Miku Expo event and especially the exhibition at New York’s Wallplay gallery can help highlight and explain this part of Hatsune Miku more, to help people understand Hatsune Miku not merely as a virtual singer, but as a collective movement that is going on.

Is Hatsune Miku more popular than the other Vocaloids simply because she came first? Or is there something that you think makes her special/unique?

Hatsune Miku was the first Vocaloid of the more advanced second engine of the Vocaloid technology, so it’s not the first Vocaloid ever. However, this second generation of the Vocaloid engine had the quality of sounding very real, so I would say that it definitely played a part in why people were starting to actually use the technology actively. I would also say that the voice that was picked for Hatsune Miku is very unique; among thousands of voices you can tell that it is Miku. The original voice is a recorded voice from Japanese voice actress Saki Fujita, which was then put into the database that makes up the software voice of Hatsune Miku. Another factor is the character design, the blue hair and pigtails — that hadn’t been there before, and therefore had an immense recognition value.

How elaborate is the setup required to bring Hatsune to life in the real world?

It’s actually quite simple: the voice is generated by the software, so vocal data that has been created by the original individuals is being played back. A live band performs to the voice as if it was a real singer. For the projection, it’s computer graphics that are projected with a very strong projector onto a special acrylic board. I would say that the most effort is going into the overall presentation of the show and the graphics.

What advice would you offer to creators who are new to using Vocaloids and unsure how to get started?

Hatsune Miku English Voicebank

I’d like to let them know that it is really easier to use than it seems. Everyone who can use a computer well can understand the principles of the software. Over the past years, we have also developed a simple editor called Piapro Studio that made it even easier to get started with entering melodies and lyrics and have them sung back by the synthesized voice. There are also lots of tutorials around the internet, but I’d say that it is easiest to just dive into it without thinking too much. The rest will come later — the software reveals itself to its users through the duration of time you spend with it.

Hatsune Miku Voice Actress

What does the future hold for Hatsune and the other Vocaloids? Where do you see the characters and the technology going next?

Hatsune Miku Voice App

As for Crypton’s side, we will certainly continue working on the software, improving it, and researching various media and technologies to push the technology forward. Concerning the movement that evolved surrounding Hatsune Miku, we really hope that Miku and our other characters will continue inspiring users, as well as fans, to share their ideas and creations, and help foster Miku further as a culture of their own. Our task here is to support the movement and continue to give people new ways of presenting themselves.